#include "bullet.h"

Bullet::Bullet(csVector3 pos, csVector3 dir, iSector* where) {
	dir_ = dir;
	csRef<iMeshFactoryWrapper> fact = Sys->Engine->FindMeshFactory("bulletFact");
	mesh_ = Sys->Engine->CreateMeshWrapper (fact, "ball", where, pos);
	//collider_ = csColliderHelper::InitializeCollisionWrapper (Sys->collide_system, mesh_);
	distance_ = 0;
}
